环境:SpringBoot2.4.12.
依赖
org.springframework.boot
spring-boot-starter-web
org.springframework.boot
spring-boot-starter-websocket
定义消息类型
- 抽象消息对象
public class AbstractMessage {
/**
* 消息类型
*/
protected String type ;
/**
* 消息内容
*/
protected String content ;
/**
* 消息日期
*/
protected String date ;
}
消息对象子类
1、Ping检查消息
public class PingMessage extends AbstractMessage {
public PingMessage() {}
public PingMessage(String type) {
this.type = type ;
}
}
2、系统消息
public class SystemMessage extends AbstractMessage {
public SystemMessage() {}
public SystemMessage(String type, String content) {
this.type = type ;
this.content = content ;
}
}
3、点对点消息
public class PersonMessage extends AbstractMessage {
private String fromName ;
private String toName ;
}
消息类型定义
public enum MessageType {
/**
* 系统消息 0000;心跳检查消息 0001;点对点消息2001
*/
SYSTEM("0000"), PING("0001"), PERSON("2001") ;
private String type ;
private MessageType(String type) {
this.type = type ;
}
public String getType() {
return type;
}
public void setType(String type) {
this.type = type;
}
}
WebSocket服务端点
该类作用就是定义客户端连接的地址
@ServerEndpoint(value = "/message/{username}",
encoders = {WsMessageEncoder.class},
decoders = {WsMessageDecoder.class},
subprotocols = {"gmsg"},
configurator = MessageConfigurator.class)
@Component
public class GMessageListener {
public static ConcurrentMap sessions = new ConcurrentHashMap();
private static Logger logger = LoggerFactory.getLogger(GMessageListener.class) ;
private String username ;
@OnOpen
public void onOpen(Session session, EndpointConfig config, @PathParam("username") String username){
UserSession userSession = new UserSession(session.getId(), username, session) ;
this.username = username ;
sessions.put(username, userSession) ;
logger.info("【{}】用户进入, 当前连接数:{}", username, sessions.size()) ;
}
@OnClose
public void onClose(Session session, CloseReason reason){
UserSession userSession = sessions.remove(this.username) ;
if (userSession != null) {
logger.info("用户【{}】, 断开连接, 当前连接数:{}", username, sessions.size()) ;
}
}
@OnMessage
public void pongMessage(Session session, PongMessage message) {
ByteBuffer buffer = message.getApplicationData() ;
logger.debug("接受到Pong帧【这是由浏览器发送】:" + buffer.toString());
}
@OnMessage
public void onMessage(Session session, AbstractMessage message) {
if (message instanceof PingMessage) {
logger.debug("这里是ping消息");
return ;
}
if (message instanceof PersonMessage) {
PersonMessage personMessage = (PersonMessage) message ;
if (this.username.equals(personMessage.getToName())) {
logger.info("【{}】收到消息:{}", this.username, personMessage.getContent());
} else {
UserSession userSession = sessions.get(personMessage.getToName()) ;
if (userSession != null) {
try {
userSession.getSession().getAsyncRemote().sendText(new ObjectMapper().writeValueAsString(message)) ;
} catch (JsonProcessingException e) {
e.printStackTrace();
}
}
}
return ;
}
if (message instanceof SystemMessage) {
logger.info("接受到消息类型为【系统消息】") ;
return ;
}
}
@OnError
public void onError(Session session, Throwable error) {
logger.error(error.getMessage()) ;
}
}
WsMessageEncoder.java类该类的主要作用是,当发送的消息是对象时,该如何转换
public class WsMessageEncoder implements Encoder.Text {
private static Logger logger = LoggerFactory.getLogger(WsMessageDecoder.class) ;
@Override
public void init(EndpointConfig endpointConfig) {
}
@Override
public void destroy() {
}
@Override
public String encode(AbstractMessage tm) throws EncodeException {
String message = null ;
try {
message = new ObjectMapper().writeValueAsString(tm);
} catch (JsonProcessingException e) {
logger.error("JSON处理错误:{}", e) ;
}
return message;
}
}
WsMessageDecoder.java类该类的作用是,当接收到消息时如何转换成对象。
public class WsMessageDecoder implements Decoder.Text {
private static Logger logger = LoggerFactory.getLogger(WsMessageDecoder.class) ;
private static Set msgTypes = new HashSet() ;
static {
msgTypes.add(MessageType.PING.getType()) ;
msgTypes.add(MessageType.SYSTEM.getType()) ;
msgTypes.add(MessageType.PERSON.getType()) ;
}
@Override
@SuppressWarnings("unchecked")
public AbstractMessage decode(String s) throws DecodeException {
AbstractMessage message = null ;
try {
ObjectMapper mapper = new ObjectMapper() ;
Map map = mapper.readValue(s, Map.class) ;
String type = map.get("type") ;
switch(type) {
case "0000":
message = mapper.readValue(s, SystemMessage.class) ;
break;
case "0001":
message = mapper.readValue(s, PingMessage.class) ;
break;
case "2001":
message = mapper.readValue(s, PersonMessage.class) ;
break;
}
} catch (JsonProcessingException e) {
logger.error("JSON处理错误:{}", e) ;
}
return message ;
}
// 该方法判断消息是否可以被解码(转换)
@Override
@SuppressWarnings("unchecked")
public boolean willDecode(String s) {
Map map = new HashMap() ;
try {
map = new ObjectMapper().readValue(s, Map.class);
} catch (JsonProcessingException e) {
e.printStackTrace();
}
logger.debug("检查消息:【" + s + "】是否可以解码") ;
String type = map.get("type") ;
if (StringUtils.isEmpty(type) || !msgTypes.contains(type)) {
return false ;
}
return true ;
}
@Override
public void init(EndpointConfig endpointConfig) {
}
@Override
public void destroy() {
}
}
MessageConfigurator.java类该类的作用是配置服务端点,比如配置握手信息
public class MessageConfigurator extends ServerEndpointConfig.Configurator {
private static Logger logger = LoggerFactory.getLogger(MessageConfigurator.class) ;
@Override
public void modifyHandshake(ServerEndpointConfig sec, HandshakeRequest request, HandshakeResponse response) {
logger.debug("握手请求头信息:" + request.getHeaders());
logger.debug("握手响应头信息:" + response.getHeaders());
super.modifyHandshake(sec, request, response);
}
}
WebSocke配置类
@Configuration
public class WebSocketConfig {
@Bean
public ServerEndpointExporter serverEndpointExporter (){
return new ServerEndpointExporter();
}
}
当以jar包形式运行时需要配置该bean,暴露我们配置的@ServerEndpoint;当我们以war独立tomcat运行时不能配置该bean。
前端页面
WebSocket
let gm = null ;
let username = null ;
function ListenerMsg({url, protocols = ['gmsg'], options = {}}) {
if (!url){
throw new Error("未知服务地址") ;
}
gm = new window.__GM({
url: url,
protocols: protocols
}) ;
gm.open(options) ;
}
ListenerMsg.init = (user) => {
if (!user) {
alert("未知的当前登录人") ;
return ;
}
let url = `ws://localhost:8080/message/${user}` ;
let msg = document.querySelector("#msg")
ListenerMsg({url, options: {
onmessage (e) {
let data = JSON.parse(e.data) ;
let li = document.createElement("li") ;
li.innerHTML = "【" + data.fromName + "】对你说:" + data.content ;
msg.appendChild(li) ;
}
}}) ;
}
function enter() {
username = document.querySelector("#nick").value ;
ListenerMsg.init(username) ;
document.querySelector("#chat").style.display = "block" ;
document.querySelector("#enter").style.display = "none" ;
document.querySelector("#cu").innerText = username ;
}
function send() {
let a = document.querySelector("#toname") ;
let b = document.querySelector("#content") ;
let toName = a.value ;
let content = b.value ;
gm.sendMessage({type: "2001", content, fromName: username, toName}) ;
a.value = '' ;
b.value = '' ;
}
进入
当前用户:
用户:
内容:
发送
这里有个g-messages.js文件是我写的一个工具类,用来做连接及心跳检查用的。
到此所有的代码完毕,接下来测试
测试
打开两个标签页,以不同的用户进入。
输入对方用户名发送消息
成功了,简单的websocket。我们生产环境还就这么完的,8g内存跑了6w的用户。