jdk源码解读并发包LockReentrantLock(1)lock()与unlock()方法走读
介绍
ReentrantLock 是一个互斥锁,在基本行为和机制上与synchonized一样,只不过synchonized用方法和声明访问了隐式的锁监视器,但是ReentrantLock 做了功能上的扩展。
当锁不被其他线程拥有,一个线程会成功的申请锁资源并立即返回。如果当前线程已经拥有了锁,再申请时也会立即返回。通过调用方法isHeldByCurrentThread()获取是否当前线程获得了锁,getHoldCount()得到获得几次锁资源。
此类的构造方法接受一个可选的公平 参数。当设置为 true 时,在多个线程的争用下,这些锁倾向于将访问权授予等待时间最长的线程。否则此锁将无法保证任何特定访问顺序。与采用默认设置(使用不公平锁)相比,使用公平锁的程序在许多线程访问时表现为很低的总体吞吐量(即速度很慢,常常极其慢),但是在获得锁和保证锁分配的均衡性时差异较小。 不过要注意的是,公平锁不能保证线程调度的公平性。因此,使用公平锁的众多线程中的一员可能获得多倍的成功机会,这种情况发生在其他活动线程没有被处理并且目前并未持有锁时。 还要注意的是,未定时的 tryLock 方法并没有使用公平设置。因为即使其他线程正在等待,只要该锁是可用的,此方法就可以获得成功。
推荐使用用try-catch 块代码去调用lock(),如下:
class X { private final ReentrantLock lock = new ReentrantLock(); // ... public void m() { lock.lock(); // block until condition holds try { // ... method body } finally { lock.unlock() } } }}
除了实现lock接口,这个类还定义了一些public和protected方法去检查锁的状态。有些方法仅仅用来监控和维护。
这个类的序列化行为与内建的锁一样:反序列化的锁是没有获取锁状态,无论当它序列化时是否获取锁。
这个锁支持最大2147483647次的重入次数,超过这个数会报错。
类关系图:
从这个图可以看到ReentrantLock类实现了接口Lock和Serializable。
public class ReentrantLock implements Lock, java.io.Serializable {
ReentrantLock类的API调用都委托给一个内部类 Sync ,而该类继承AbstractQueuedSynchronizer类;
/** * Base of synchronization control for this lock. Subclassed * into fair and nonfair versions below. Uses AQS state to * represent the number of holds on the lock. */ abstract static class Sync extends AbstractQueuedSynchronizer
而Sync又分为两个子类:公平锁和非公平锁,默认为非公平锁
/** * Sync object for fair locks */ static final class FairSync extends Sync
//Sync object for Nonfair locks static final class NonfairSync extends Sync
ReentrantLock调用lock()方法时的调用关系图
非公平锁类调用lock()方法时的调用关系:
代码解析:
/** * Performs non-fair tryLock. tryAcquire is implemented in * subclasses, but both need nonfair try for trylock method. final boolean nonfairTryAcquire(int acquires) { final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { if (compareAndSetState(0, acquires)) { setExclusiveOwnerThread(current); return true; } } else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) // overflow throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } return false; }
首先获取当前状态(初始化为0),当它等于0的时候,代表还没有任何线程获得该锁,然后通过CAS(底层是通过CompareAndSwapInt实现)改变state,如果设置成功设置当前线程为持有锁的线程;其他线程会直接返回false;当该线程重入的时候,state已经不等于0,这个时候并不需要CAS,因为该线程已经持有锁,然后会重新通过setState设置state的值,这里就实现了一个偏向锁的功能,即锁偏向该线程;
只有当锁被一个线程持有,另外一个线程请求获得该锁的时候才会进入这个方法。
调用前首先调用addWaiter
addWaiter
/** * Creates and enqueues node for current thread and given mode. * * @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared * @return the new node */ private Node addWaiter(Node mode) { Node node = new Node(Thread.currentThread(), mode); // Try the fast path of enq; backup to full enq on failure Node pred = tail; if (pred != null) { node.prev = pred; if (compareAndSetTail(pred, node)) { pred.next = node; return node; } } enq(node); return node; }
首先,new一个节点,这个时候模式为:mode为 Node.EXCLUSIVE,默认为null即排它锁;
然后:
如果该队列已经有node即tail!=null,则将新节点的前驱节点置为tail,再通过CAS将tail指向当前节点,前驱节点的后继节点指向当前节点,然后返回当前节点;
如果队列为空或者CAS失败,则通过enq入队:
/** * Inserts node into queue, initializing if necessary. See picture above. * @param node the node to insert * @return node's predecessor */ private Node enq(final Node node) { for (;;) { Node t = tail; if (t == null) { // Must initialize if (compareAndSetHead(new Node())) tail = head; } else { node.prev = t; if (compareAndSetTail(t, node)) { t.next = node; return t; } } } }
进队的时候,要么是第一个入队并且设置head节点并且循环设置tail,要么是add tail,如果CAS不成功,则会无限循环,直到设置成功,即使高并发的场景,也最终能够保证设置成功,然后返回包装好的node节点;
acquireQueued:
/** * Acquires in exclusive uninterruptible mode for thread already in * queue. Used by condition wait methods as well as acquire. * * @param node the node * @param arg the acquire argument * @return {@code true} if interrupted while waiting */ final boolean acquireQueued(final Node node, int arg) { boolean failed = true; try { boolean interrupted = false; for (;;) { final Node p = node.predecessor(); if (p == head && tryAcquire(arg)) { setHead(node); p.next = null; // help GC failed = false; return interrupted; } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) interrupted = true; } } finally { if (failed) cancelAcquire(node); } }
该方法的主要作用就是真正让node入队,同时将已经进入虚拟队列的节点进行阻塞,我们看到,如果当前节点的前驱节点是head并且尝试获取锁的时候成功了,则直接返回,不需要阻塞;同时把当前节点设为头结点,原头结点则释放。
如果前驱节点不是头节点或者获取锁的时候失败了,则进行判定是否需要阻塞:
/** * Checks and updates status for a node that failed to acquire. * Returns true if thread should block. This is the main signal * control in all acquire loops. Requires that pred == node.prev. * * @param pred node's predecessor holding status * @param node the node * @return {@code true} if thread should block */ private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) { int ws = pred.waitStatus; if (ws == Node.SIGNAL) /* * This node has already set status asking a release * to signal it, so it can safely park. */ return true; if (ws > 0) { /* * Predecessor was cancelled. Skip over predecessors and * indicate retry. */ do { node.prev = pred = pred.prev; } while (pred.waitStatus > 0); pred.next = node; } else { /* * waitStatus must be 0 or PROPAGATE. Indicate that we * need a signal, but don't park yet. Caller will need to * retry to make sure it cannot acquire before parking. */ compareAndSetWaitStatus(pred, ws, Node.SIGNAL); } return false; }
这段代码对该节点的前驱节点的状态进行判断,如果前驱节点已经处于signal状态,则返回true,表明当前节点可以进入阻塞状态;
否则,将前驱节点状态CAS置为signal状态,然后通过上层的for循环进入parkAndCheckInterrupt代码块park:
/** * Convenience method to park and then check if interrupted * * @return {@code true} if interrupted */ private final boolean parkAndCheckInterrupt() { LockSupport.park(this); return Thread.interrupted(); }
这个时候将该线程交给操作系统内核进行阻塞;
总体来讲,acquireQueued就是依靠前驱节点的状态来决定当前线程是否应该处于阻塞状态,如果前驱节点处于cancel状态,则丢弃这些节点,重新构建队列;
公平锁类调用lock()方法时的调用关系:
非公平锁类和公平锁类调用lock()时的区别:
非公平锁类调用lock()时,不排队先尝试获取锁资源,修改状态,修改不成功再入队。具体实现先调用AbstractQueuedSynchronizer的方法
protected final boolean compareAndSetState(int expect, int update) ,而公平锁类是直接入队,不给插队的机会,当直接插队失败才会入队。
调用tryAcquire()时也不同,
- 公平锁类的tryAcquire()
/** * Fair version of tryAcquire. Don't grant access unless * recursive call or no waiters or is first. */ protected final boolean tryAcquire(int acquires) { final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { if (!hasQueuedPredecessors() && compareAndSetState(0, acquires)) { setExclusiveOwnerThread(current); return true; } } else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } return false; }
- 非公平锁的tryAcquire()
protected final boolean tryAcquire(int acquires) { return nonfairTryAcquire(acquires); }
/** * Performs non-fair tryLock. tryAcquire is implemented in * subclasses, but both need nonfair try for trylock method. */ final boolean nonfairTryAcquire(int acquires) { final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { if (compareAndSetState(0, acquires)) { setExclusiveOwnerThread(current); return true; } } else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc