上周合并到X.Org服务器的是通过OpenGL GLAMOR代码支持2D加速,以允许OpenGL ES 3.0(GLES3)着色器。
Konstantin Pugin为GLAMOR中的GLES3着色器提供了支持,作为GLES2着色器和桌面OpenGL的替代方案。这是因为一些移动硬件支持OpenGL ES 3.0,“比桌面GL快得多,支持更多功能”
对于支持OpenGL ES 3.0的系统,现在可以使用这些新的着色器,同时仍然保留对遗留环境的GLES2着色器支持。
看见
此合并请求
for more details on this GLES3 shader support for GLAMOR as good news for faster mobile performance and other OpenGL ES environments that continue to leverage GLAMOR for X11/XWayland acceleration. But as far as when the next X.Org Server release will be (if ever...) remains to be seen with very few involved these days in continued X.Org Server feature development.